Re: Animated materials other than GIF sequence??
Posted: Mon Jun 12, 2017 10:04 pm
Sorry, this is a bit later than I had planned.
Anyway, here is an updated release of Twilight Render Pro (x64) for Windows. https://www.twilightrender.com/public_d ... V2_Pro.exe
This has the bug fix for using numerically sequential images as a texture source when rendering animations. Note that this is a Pro-only feature (it always has been, it just hasn't always worked!) and requires a V2 license.
Just like when rendering an animated GIF, each rendered frame will use the next numbered image in the sequence (tex_001.jpg, tex_002.jpg, etc).
Please note that this release uses an updated version of the Visual C++ Runtime so the installer may also run a vc++ installation. Also be aware that there may be some unexpected behaviors because this is an untested release. But let us know if you run into any issues.
Anyway, here is an updated release of Twilight Render Pro (x64) for Windows. https://www.twilightrender.com/public_d ... V2_Pro.exe
This has the bug fix for using numerically sequential images as a texture source when rendering animations. Note that this is a Pro-only feature (it always has been, it just hasn't always worked!) and requires a V2 license.
Just like when rendering an animated GIF, each rendered frame will use the next numbered image in the sequence (tex_001.jpg, tex_002.jpg, etc).
Please note that this release uses an updated version of the Visual C++ Runtime so the installer may also run a vc++ installation. Also be aware that there may be some unexpected behaviors because this is an untested release. But let us know if you run into any issues.