Trees as Black surfaces

For all the users of Twilight Render (V1 & V2), to ask questions and get started
Pilou
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Trees as Black surfaces

Post by Pilou » Wed Oct 21, 2009 9:17 pm

When loading from 3Dwarehouse this file trees appear normally in SU but "Black surface" inside Twilight :o
What I miss? :oops:
Pilou (Frenchy)
Is beautiful that please without concept!
Speedy Galerie

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Re: Trees as Black surfaces

Post by Ecuadorian » Wed Oct 21, 2009 9:38 pm

These are the same trees marvins_dad had trouble with before. All you have to do is replace the .tga texture with this one:
veteva.PNG
veteva.PNG (346.12 KiB) Viewed 10996 times
You make the change here:
replace-texture.jpg
replace-texture.jpg (73.13 KiB) Viewed 10993 times

Pilou
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Re: Trees as Black surfaces

Post by Pilou » Wed Oct 21, 2009 9:50 pm

Yes but where have you find this one?
And in what folder was the tga?
Pilou (Frenchy)
Is beautiful that please without concept!
Speedy Galerie

Ecuadorian
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Re: Trees as Black surfaces

Post by Ecuadorian » Wed Oct 21, 2009 9:58 pm

You just need to press the button I spotlighted in the last post and load the .png material I'm posting here. Et voilá:
Pilou.jpg
Pilou.jpg (89.41 KiB) Viewed 10980 times

Frederik
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Re: Trees as Black surfaces

Post by Frederik » Wed Oct 21, 2009 10:01 pm

In SU you use the "Sample paint" (eye drop tool) from the Material menu...
Then click the part of the model, where the texture is...
Click the "In model" icon in the material editor and double-click the texture you need to edit...
Next to the box, where the texture file is, you have an icon showing a box with an arrow (the "Edit texture image in external editor")
Click this icon and open the texture in the editor associated to it and save the texture image from .tga to .jpg...

Should be fairly simple... ;)
Cheers
Kim Frederik
Twilight Render Support
“…Life is drawing without an eraser...”

WardNL
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Re: Trees as Black surfaces

Post by WardNL » Wed Oct 21, 2009 10:02 pm

Save the posted tree .png and use the material edior in SketchUp to select the .png
Should then look like the render on the right.
Attachments
town.jpg
town.jpg (120.24 KiB) Viewed 10974 times
Modelling my city for Google Earth:
http://sketchup.google.com/3dwarehouse/ ... d3&ct=mdcc

Pilou
Posts: 311
Joined: Wed Sep 09, 2009 2:29 pm

Re: Trees as Black surfaces

Post by Pilou » Wed Oct 21, 2009 10:23 pm

Ok :)

But why this appear ? TGA has no transparency?
And for the next time does this tree.png will be always in this "temp" file or it's erased between each restart of SU?

Edit seems erased at each time :roll:
Attachments
ok.jpg
ok.jpg (37.67 KiB) Viewed 11001 times
Pilou (Frenchy)
Is beautiful that please without concept!
Speedy Galerie

Ecuadorian
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Re: Trees as Black surfaces

Post by Ecuadorian » Wed Oct 21, 2009 10:32 pm

TGA has transparency, but Twilight can't read it.

I guess I'm a bit late with this...

Pilou
Posts: 311
Joined: Wed Sep 09, 2009 2:29 pm

Re: Trees as Black surfaces

Post by Pilou » Wed Oct 21, 2009 10:54 pm

Yes i have understood the process :D
That I want to know is where is the original texture tga "embeded"
in the SKP file then in the temp Twilight folder? or...

So now solution is resave the new file with the new png file?
for avoid to change it at each time ?

And where was (in what folder (SU, Twilight, hidden...the tga) for make the png that you post above ?
Pilou (Frenchy)
Is beautiful that please without concept!
Speedy Galerie

Ecuadorian
Posts: 1779
Joined: Fri Mar 20, 2009 3:43 pm
OS: Windows 7 Pro 64-bit
SketchUp: 7.1
Location: Guayaquil, Ecuador
Contact:

Re: Trees as Black surfaces

Post by Ecuadorian » Wed Oct 21, 2009 11:14 pm

Once you change it it's permanent, Pilou. At least in SU 7.1.
To extract the .tga, just export as Kerkythea XML to a folder. All the textures should be there in their original formats.

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