Next time you ignore kitty, the dog shall pay.

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Ecuadorian
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Next time you ignore kitty, the dog shall pay.

Post by Ecuadorian » Wed Nov 11, 2009 2:58 am

This was for Pete's "Render this: SSS" thread in SketchUcation.

I made two 30-minute renders with Twilight, one with Easy 09 (aka MLT or Metropolis Light Transport) and another with Easy 10 (aka Bidirectional MLT). Spot the differences between MLT and Bi-directional MLT.

Easy 09 (MLT)
SSS-Easy09.jpg
SSS-Easy09.jpg (128.4 KiB) Viewed 7997 times
Easy 10 (Bi-directional MLT)
SSS-Easy10.jpg
SSS-Easy10.jpg (133.37 KiB) Viewed 7992 times
I'm waiting for Pentti to give a good explanation of the differences. :mrgreen:

Here's the file so you can see the settings used:
Attachments
sss cat.zip
(476.8 KiB) Downloaded 382 times

Fletch
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Re: Next time you ignore kitty, the dog shall pay.

Post by Fletch » Wed Nov 11, 2009 8:25 am

cat's eyes are shining in #10. ;)
glass lenses around edges are showing caustics better (bright line)

caustics from #10 work with all light sources.
cuastics from #9 work only with emitters.
change all light sources to be from a light emitting material instead of spots or point lights and re-render #9, should look similar.

Ecuadorian
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Re: Next time you ignore kitty, the dog shall pay.

Post by Ecuadorian » Wed Nov 11, 2009 8:50 am

Thanks for the info. :mrgreen:
I changed the outer material to plexiglass for this one, again rendered with Easy 10:
SSS-Easy10-plexiglass.jpg
SSS-Easy10-plexiglass.jpg (138.84 KiB) Viewed 7962 times
Here I stacked the three renders together and altered the eyes a little bit to match those of my cat:
Stacked.jpg
Stacked.jpg (121.14 KiB) Viewed 7962 times

rclub24
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Re: Next time you ignore kitty, the dog shall pay.

Post by rclub24 » Wed Nov 11, 2009 10:27 am

Hi Miguel,

Great renders. Is it the glow for the plexiglass being more pronounced in the 2nd render?
Man receiving glow.jpg
Man receiving glow.jpg (11.96 KiB) Viewed 7955 times
I tried this challenge last night but failed miserably :v:

Didn't even post results for fear of being shamed out of SCF and here.
I don't drink these days as i'm allergic to alcohol.
I breakout in handcuffs!

http://richardobrien.moonfruit.com/

olishea
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Re: Next time you ignore kitty, the dog shall pay.

Post by olishea » Wed Nov 11, 2009 11:07 am

looks great :gj:
Oli

Danbou
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Re: Next time you ignore kitty, the dog shall pay.

Post by Danbou » Thu Nov 12, 2009 2:32 am

Thanks Miguel for your generosity

Just to looking the file and the settings will increase my ability with TL :^:

Ecuadorian
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Re: Next time you ignore kitty, the dog shall pay.

Post by Ecuadorian » Thu Nov 12, 2009 2:38 am

Thanks, Danbou.

Rich: Yes, it seems to be something glowy going on there. I'm not an expert in render methods, so I guess the reason why the first one does not have this glow must be what Fletch said: It's actually caustics coming from the point light. Since the first one was done with regular MLT, it only casts rays from the camera, and not from the light sources; since I had a point light behind the cube, there's no way on Earth enough rays are going to hit exactly that point. But if I had used an emitter, then some rays will hit the surface and perhaps I could have seen the same effect. The second one, Bi-directional MLT, casts rays from both the camera and the light sources, that's why it has no trouble rendering these special FX.
Bottom line: Easy 09 is cool. Easy 10 is awesome.

Then again, I'm no expert, so take this with a grain of salt. No, make it a cupful of salt.

Two more from the same "Render this" thread.

For this one, I only changed the sky to "sky color", and set it to white. Material is the blue gum from the library, and exposure was raised a lot.
blue-gum.jpg
blue-gum.jpg (78.88 KiB) Viewed 7814 times
For this one, I placed two emitters: A light blue one to the right and a yellowish one to the left. There's no sun or sky. I used settings similar to the ones I posted here:
http://www.twilightrender.com/phpBB3/vi ... f=16&t=356

I also did the following in GIMP:
-Added some white airbrush around the eyes
-Lowered the Blue channel curve to make it warmer
-Raised the "All channels" curve.
dragon-eyes-postpro.jpg
dragon-eyes-postpro.jpg (42.76 KiB) Viewed 7822 times

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